

When you lose sanity points and you land on an even sanity number below 10 (i.e.

Just create a custom feat, starting from the "Lucky" feat, and call it Sanity, and increase charges to 20.īonus: You can go to your character skills and add a new INT based stat called Sanity I have a feat that I created, but I cannot share it because the Homebrow mods don't allow it (it is not considered a feat) Hi! Do you still have the Charakter Sheet somewere? I want to use your System in an upcoming Campagne of mine (a Fusion of Darkest Dungeon and Mortheim/Dungeons of Drakenheim) and it would be great if I could use it for my Players :)

Yes, you can use a custom stat, but most tools have issues tracking that (like how I use DnD Beyond)Īlso, INT is a dump stat generally, and this one makes it much more usable (in combat as well) So that natural 20 for a character on 0 Sanity suddenly becomes a very big deal. Not being insane should be reward enough, just as not being poisoned is your reward for passing a Constitution save. Alternatively have it just be one effect, I was thinking something like your Sanity goes up by +1 or is set to 10, whichever is better. I'd maybe do away with the heroic courage table personally, or just have it be optional, as fewer things to remember and tables to roll on is usually better. To balance this a natural 20 should always pass a check, and natural 1 always fails. This means it's easier to hold onto your Sanity while it's strong, and harder when it's low, meaning loss of sanity is more tense. Basically if you have Sanity 20 then you've got +5 to the check, whereas if your Sanity is beginning to ebb down at 8 you have -1 and so-on. I like the idea, though I wonder if parts of it could be streamlined a bit further.įirstly I'd maybe treat Sanity as an ability score and have the checks simply be straight Sanity checks no need to penalise lower INT players. Monstrous Compendium Vol 3: Minecraft Creatures
